Tuesday, January 25, 2011

Progress 2

The pawn's cowl has been finished and have started building his vest. Contemplating using a cloth modifier rather than hand modeling the wrinkles as on the cowl.


Sunday, January 23, 2011

Character Model Progress 1

I decided late Sunday evening that my head was being lost in crappy edge loops and starting to build up too many faces, so I scrapped it and built it all anew. I was rewarded with proper edge looping and a low poly count.


Here's the first test render of the face.

Tuesday, January 4, 2011

Back to the old grindstone

Chess pieces made with a 3 point lighting system (sun light as key, and two area lights filling the scene) with a spherical sky map to enhance reflections.