The X, Y, and Z

Tuesday, January 18, 2011

Eugene Station Composite

Posted by Brett Ciccarello at 12:05 AM No comments:
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Tuesday, January 4, 2011

Back to the old grindstone

 
Chess pieces made with a 3 point lighting system (sun light as key, and two area lights filling the scene) with a spherical sky map to enhance reflections.
Posted by Brett Ciccarello at 10:52 AM No comments:
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Friday, December 24, 2010

Containers!

Posted by Brett Ciccarello at 5:58 PM 1 comment:
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Wednesday, December 22, 2010

Merry Christmas!

A little festive holiday themed Blender practice. Happy Holidays everyone!
Posted by Brett Ciccarello at 10:05 PM No comments:
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Tuesday, December 7, 2010

Dr. Darkness Final Render

Posted by Brett Ciccarello at 8:01 PM No comments:
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Sunday, December 5, 2010

Final Project Progress Render 2

Posted by Brett Ciccarello at 6:35 PM No comments:
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Thursday, December 2, 2010

Final Project Progress Renders

Front

Back

Side
Posted by Brett Ciccarello at 6:10 PM No comments:
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